I had wanted to complete a lot more in this first version but I’m not going to do that now. I’m just going to put together a simple attack and defend style game that allows you to battle the enemies from the Dragonball universe and have powers and items from the same universe.
This alone will take a couple of months to complete and I will also have to create tools to go with it so that it is easy to add more items and enemies. One thing that I wanted to add but won’t have the time to start or finish is: missions and the cool story line. Once I complete these first scripts and sections I’m going to fix the bugs, go into beta form for the players and fix more of the bugs and then finalize the version. The second version is what will include the missions and new storyline.
Engine Core
Since I have a limited time and don’t wish to spend the time writing all new code I’m going to use the Dragon Knight Game Engine as the core. I’m going rewrite all of the scripts and make them work with my Absidon Games site but the overall design will be based off the DK game engine. I am also going to add some more features and rework some of the design so that it doesn’t suck. I took a look at the scripts and I’m not pleased with the design of them. I also plan on adding a few more features that aren’t included in the game engine: PvP and perhaps Missions.
The game engine includes:
- Town Support
- Market
- Attacking
- Status and level
- Map Support
- Spell Support
- Traveling and Random Battles
Sections
* Status Page
* Store
* Space Port
* Training Center
* Attack
* Group
* Missions
Status Page
I want to show the stats of the character and list the attacks and attack points. Also list some news and news from the group the the player is part of.
Market
The market is going to work of the DK game engine and I’m only going to add support for new items and change the page displays. Also add support for new weapons and changes that are unforeseen.
Training Center
Something not in the Game Engine and you have to fight to gain new skills and experience. The Training room will increase skills and what not but there will be limitations and once the player enters they can’t do anything until the training is finished. There will also be a limit to how many times a player can train in a room.
Spirit Room: This is in the series and seems like the most logical addition to the list since it was used a lot in the series.
Gravity Room: Also in the series and I want to add this because it adds a new dimension to training and will test the different attributes of the characters.
Virtual Space Room: the next generation training room that will allow the player to fight against a number of enemies at the same time and battle each of them.
Space Port
The space port allows the player to travel to different planets with their own ship or use the game space travel ship for a price and extra time. The space port also alones the player to fill up on energy to get to the destination. Certain ships allow training to be done in the ship so that the player can do something while they wait.
Group
I want to allow players to join a group and allow group battles against a team of enemies. It will also allow the team to use the same ship to get around and put each others money together to buy some big things. I think it would be extremely interesting to have this in the game and then expand on it later on with missions that can only be done with a group.
Attack
Tournament
These battles I want to create to allow two players to test their skills against each other, no matter the alignment. It will take a little longer because each player has to wait for the other player to respond to the enemy attack before they can go on. It could take a while but that is the main point of the tournament, it takes a lot of involvement on the players part to coordinate the attacks and what not.
The winner also gets a lot of money from winning and some other things that I have yet to decide.
Player vs Player
This depends on alignment and if a good player attacks another good player then the player can risk turning evil from the feedback. I want to allow players to pick defense attacks for when another player attacks them. The player can gain experience and money from the player if they succeed in their attack.
Player vs Bad Guy
This is much like the training room except the player can die. A lot more experience points and money is taken from this battle mode than the others.
Missions
Missions are self contained, meaning that the player has a set of goals that accomplished inside of the mission page so there is no need to go outside of the mission page. Any goals set will be saved for when the player returns to the mission page. The only exception is for missions that take place on a certain planet, the player will either have to go to that planet and wait for further instructions or they have to travel to a city and talk to a NPC.
There are some missions that will be hard coded and will take time to create but others will be available without a storyline and give a certain amount of experience points for completing.
* Search for Dragonballs
* Defeat a number of enemies
* Job related
Hard coded Missions are ones that will take the most time to create and will follow a storyline with a number of sagas and new enemies to defeat. I still have to write up the story and sagas and create the enemies. Look for this in version two.
Jobs
Jobs determine what you extra tasks you can do within the game world. There will be missions for each job and allow the player to do special things. I will have to decide what the tasks and items recieved are, most likely will take it from player suggestions.
* Merchant
* Warrior
* Healer
* Planet Guardian
* Assassian
* Rogue
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