A review of the final code for version 1.0 hasn’t been done yet, so the items here aren’t finalized (well, the ones on here are), and more could be added. Version 1.1 will focus on improving features and the appearance of the underlying code. It will also look to improve the look (by allowing XForms) and feel (by adding JavaScript). The Core Game Engine code should be independent of the game pages to allow for easily upgrading the engine core and not break the game files. Even so, not of the items on the list will make it in the final release of version 1.1. There are only a few features that I’m requiring to be done before version 1.1 can be released, along with fixes from version 1.0.
The timeline for this version is two months, which should be a reasonable amount of time to finalize everything on this list plus do debugging. Unless I become lazy or have to work full time and don’t have any time to devote to the project, it should be done a pretty fast pace. This doesn’t mean that the code base will be worked on as soon as version 1.0 of the game engine is finished. I will still work on a few other games before I start the new version code base.
Possibly Related Posts:
- Mecha Asylum Design Document
- Data Store is Finished, but Still Imperfect
- If You Look at it This Way
- Configuration SPL Usage
- New Configuration Factory Possible Features
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