I have been contemplating the matter of whether I should import the old stats into the new system after the game engine is complete. I’ve been trying to design something that could get past the complexity of orphaned Private Messages that would probably not be from anywhere. I was wondering on how I could get past having the players register again for the new game base. I was thinking of checking the old player table before checking the new one and then if they are found then send them to another “register” page that converts them over to the new game stats.
I was also thinking of just serving this as a game reset for everyone to play on the same level. If I change the Mecha Warz code to where nothing is the same, then I think this would be a great idea, but I probably won’t have the time invested to do that. I already have to go through the jobs and change those so that they function better and improve the user input into it so that it works smoothly, even when the player isn’t there.
The attacking has to be changed and I still haven’t done the mining operator job to replace the outposts (which I will probably do after I complete the code base for the mecha asylum game. I will most likely convert each item over a course of three or four months or until everthing can be tested. The current jobs will be transferred over first and revised. I want to give the bankers more control over the savings and loan operations. I guess the doctor job works as it should. I think it probably should cost more money so that the doctor can take home more profit. I think the one thing I may add is how many turns a person can take before they are shut off until the reset.
The gardener’s position is almost a failure, I think I can scape what remains by adding a queue feature, where if the player doesn’t select the amount by the reset then the queue will kick in and do it for the gardener. My inital reaction for this is that I wanted the players full action for the position. It wouldn’t be that hard to put a queue in, but I felt it would take away the responsiblity of the position if the game did all of the work. I realize now that the players can’t be on at all times when the reset happens. The time I will probably give is increments of 8 or 12 hours. If they are away for that long, then the game will take over and complete the players position job. This is so that there won’t be a shortage of foods. I think I may just change the name to food supplier to give a more accurate description.
Tribes implementation should also be revised, along with a name change, and be global for both Mecha Asylum and Mecha Warz. Mecha Asylum, will include the Alliance Implementation and I will see if I can’t add in admin controls for controling the two modes.
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