Balancing:
I need to continue to balance out the power levels, the city population and earning credits, and earning cities and mines.
I also need to continue to work on balancing out the attacking and how a player wins and loses. I need to make it harder to destroy a player and even out the powers based off of mecha weapons and armor compared to enemy mecha suits and defenses.
Attacking:
Need to add support for the Buddy List.
Spying
I need to finish adding support for spying based on the colony level and perhaps add little mecha spy bots for creating better power level calculations.
Attacking
I fixed the perimeter bug, so that it should be easier to find out which cities should be given to the winner. I haven’t added support for gaining cities as a reward.
Group Wars
Once I add groups and alliances, I need to add war support based off of the group and alliance features.
Final Version:
All of the balancing has been evened out and the prices are finalized.
All of the bugs are worked out and there are no cheating exploits.
Possibly Related Posts:
- Calibre Improvements
- DragonU Bug Tracker Dev – Milestone 1
- Dragon MVC
- Why I Contributed to WordPress
- DragonU DB Component
Comments are closed.