Prototype Notes 2

Since the last time I wrote about the prototype, I haven’t had much time to work on the project. The problem is that the project has become a little more difficult and I’m a little more pressed for time and don’t feel like working on it right now.

When I do start programming, it is going to be a little more than difficult to work a lot of the things out. I just hope it works out the way I want. I think the game is going to be a little more simple than I had planned but that is still going to be pretty good.

Market

I have to start working on the game at some point and get basic functionality up and working. I plan to work on the basic functionality and user stats after I finish the market. I will start with the market, since it is the easiest to do and test. After the market, I can work on the simplier parts and then work on the more difficult parts.

The problem in the market is the weapons and armor markets that I have to create new and unique weapons and armor. The weapons and armor will eventually become better and have more selections. I can only hope the second version will be better like this one will be.

The moon will be the simpliest to work with, so it will be the first. I have to decide whether the colony or planet bases will be easier to do first. I think the colony should be easier to do, since a lot of the difficult work is linking it to the attacking. The planet base should be last since it will deal with most of the player stats and power levels.

Groups

I can’t forget about groups and at some point, I am going to have to add them. I have to add them before I open the game and the functionality is going to be fairly basic. I can pretty much predict accurately that I’m going to extend the options for groups later on and then make it modular later.

Missions

I’m still not going to add missions to the RTS mode but I may add some mission functionality to groups for the leaders to manage. They could probably set it up, so that members gain ranks when they complete the requirements. Yeah, I’m going to do this just because it would add another element to group play not found anywhere else.

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