Questions about Mecha Asylum

What is Mecha Asylum?

Mecha Asylum is a game where the player fights against the computer and other players. In the process, the player sets up bases and commands an army built by the bases. The player also completes missions designed to tell the story of the world and how the player came to be bought there.
What is the back story?

The player was deployed at the planet for some purpose and has contact with hostile native habitants that don’t want the player or the rest of the players there in the first place. The fight is between those that don’t want the enemy to take their land and those that want to take the land or just survive the attack from the natives.
Who can the Player be?

The player can be either the native or explorers. Both have to gain land and defend that land. Both have to defend themselves against the enemy, whoever it could be.
What Do Bases have to do with the Game?

Bases are the starting point and the primary defense of the player. If the base is destroyed then the player is defeated and has to start over. The base also builds up the army and mines for metals to be used in better production of mecha suits.
What do Colonies have to do with the Game?

The colonies help with defenses and allows for multiple groups to form an alliance and protect each other. The colony will most likely be gained from doing missions and paying out the ass to produce one.
What do Moon Bases have to do with the game?

Moon bases produce better factories that are able to produce better equipment and space mecha suits for space battles. Defenses will have to be maintained for Moon and Earth bases, but not colonies because colonies are already well secured for any one to even dare attack one.
How do players make more mecha suits?

Mecha Suits are made by modules in the base and outside the base in factories. the more modules and factories, the more mecha suits can be made each day.
What if the player can’t mine?

The player will always be able to mine at least one metal and with the capture of land, more metals will be able to be mined and more powerful metals will be found. How exactly the mining will be work, is still something that I will have to decide. I believe it would be better if one mine is open at the start and then each place can then each mine can be mined once per day. The more mines found for a metal the more of the metal can be mined.
What role will the computer play?

I want the computer to play aside the person, so that the player will be able to see the computer’s stats and be able to spy against the computer. I also think it would be cool if the computer can join groups, human player groups and computer ones. That will take a lot of work and I doubt I would be able to create something so intelligent, but I will no doubt try.
How will defenses protect the land?

The more land a player has, the harder it will be to protect the land. Most likely go off of percentages, and thresholds, but that will be decided as the game is coded and progresses.
How will missions be coded?

Missions will be hard coded and will most likely take a while to create. The second version will most likely have a template way of creating the missions and some hard code.
How will the AI work?

That is a good question, I have no freakin’ idea, but I’m going to try some thing new to me and different from anything else out there. The AI will need to be tweaked and trained but that will take place during the training stage and mature during the game progress.
When will coding start?

Also a good question, it will be soon, but the game won’t be completed any time soon.

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