RPG V2 (1st Draft): Stats

Introduction

After some thought, I have decided at the first draft of the next game version. After taking a look at the current game and thinking about ways to improve upon it. I have also looked at what Bobman and Google It are doing and thought it would be cool to incorporate it into the design also. What isn’t included is the other non game items, such as PM, account management, and other things not associated with planning the game.

Stats

The player stats are such as it is now, except for a few modifications.

  • Agility->Speed
  • Attack->Strength (internally the same)
  • Defense
  • New->Block
  • Charma
  • New->Stealth (intenally not used)
  • Intelligence
    Speed

Speed is how quick the player can attack. It doesn’t exactly give the player the exact ability to attack first, but is a chance, the higher the speed above the enemy, the greater the chance to attack first.

    Strength

The strength determines the amount of damage can be afflicted on the enemy. The weapon can modify the strength to improve the damage done.

    Defense and Blocking

There are two attributes for defense, one is blocking and the other is well, defense.

Defense is how much damage is absorbed from an attack. Blocking is the chance to block the attack completely. A high blocking ability doesn’t guarantee that each attack will be blocked.

The speed and blocking can be attributed together to increase the over blocking. It will only be a small increase, even if it is used with blocking. I don’t think it should be used together at all.

    Charma

Charma is the chance to gain quality items from a battle and will be used for other things also.

    Intelligence

A high intelligence gives the player the ability to learn spells and uncover traps.

    Stealth

Stealth can be used in conjunction with skills to do different things. Such as stealing money from an user, robbing a shop keeper, and other things brought with points obtained with leveling.

Skills

Skills can be learned from a trainer and then developed further with gaining levels or solving missions.

Types of skills:

  • Attacking
  • Defending
  • Thief
  • Stealth
  • Magic Skills
  • More
    Configuration of Skills

Since it is a game engine, then the skill names will have to be changed. What each skill does would also have to be redone also to match that game. For Mecha, the names would have to be changed since, there is no magic in the Mecha World. That doesn’t mean that it is worthless, the magic skills would just have to be changed to match the new types of attacks. The same will be true with HEAT. If the game engine is done right then it will create a great system that will be able to take skills in account.

Conclusion

When a game is recreated, the player attributes or stats, will have to be changed. The names of them will most likely change for each game, but the actions can be the same. The display of it will be up to the developer.

Possibly Related Posts:


Comments are closed.