The Configuration Factory coding is by far the hardest task I have had so far while working with the new game engine, but I’m certain that the work put into it will pay off. I’ll probably won’t use it past 0.6 and will rewrite most of the code for 0.7 (maybe, not certain), but the experience will stay with me long after it is dumped.
I’ve figured if I look at it like the Data Store is a Factory by itself, then it becomes easier to comprehend. Actually, the model loosely follows the MVC, but I don’t know enough of MVC to know for sure. I’ll say it is a factory factory model. The Data Store could be the Presentation layer, but that is the only thing that I know.
Possibly Related Posts:
- Mecha Asylum Design Document
- Data Store is Finished, but Still Imperfect
- Configuration SPL Usage
- New Configuration Factory Possible Features
- Configuration Data Store Class
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