I have decided that it isn’t a good idea in a development cycle of two months to work on a template system for the whole two months. Trying to reinvent the wheel is fun at times, but is isn’t getting me any where, any time soon. I’m going to take the “simple” approach and use includes and classes. It will be a lot easier to mangage and I don’t have to worry about having to spend a week implementing a tag system.
The Template system is going to be moved up to either version 0.9 or 1.5 or 2.0 depending on how much time I can spend on it between versions and games. Leaving the complex template system out of it until I can find a way to easily and quickly do it again, is a better approach.
The only problem is that all the time I spend working on it for version 0.8 is pretty much been wasted. I’m going to move it away and work on the new system. It was pretty cool on what I could do with it, but right now it isn’t worth the time. When I can implement something faster and just worry about the game features. I do hope to make the game features template independent so that I don’t have to redo them at a later date.
Possibly Related Posts:
- Mecha Asylum Design Document
- Data Store is Finished, but Still Imperfect
- If You Look at it This Way
- Configuration SPL Usage
- New Configuration Factory Possible Features
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