Astrum Futura Update

It seems development on Astrum Futura has kicked off again as the lead developer fixes defects bought by the Zend Framework. My commitment on Astrum Futura will have to wait until I’m finished with my commitment to the path finding classes. I still have unfinished work on the Installer and News feature that I want to get back to. If I started work on the Astrum Futura game engine, I’ll probably won’t get back to the Quantum Game Library for some time.

I quite like it in the confides of the Quantum Game Library. It is fun with the unit tests and the coding and the revising the API to where it is bigger and better than before. All good things must come to an end and I should be working on the game along side the lead developers to finish it in a timely manner. I’ll be more interested in development when the Map features are finished and usable. The installer should also be somewhat of a help for testing purposes leading up to the final release.

So to paraphrase:

  1. Finish Path Finding algorithms.
  2. Work on Installer and finish it.
  3. Finish the News feature.
  4. Start Admin Panel.

Forum has been dead, except for a few spurts here and there. It has to be with the holiday, but the initial interest phase might have faded. It is hard to keep an audience when there is hardly anything to show. Anything and everything is possible at this point, but it won’t be for sure until development starts to pick up on the main game features that true feedback will start flowing in.

If the user is able to test the game out, then they’ll be more likely to give feedback. Not for sure, but it is something I would do. I think that the Installer will help with that, but the Installer will hardly be maintained after the initial phase and it falling behind will likely mean that it will often break. I’ll be sure it works for public releases, but beyond that, it is anyones guess.

Pathfinding Update

I’m about to commit a major update to the Path finding AI component. It should almost complete the Dijkstra component, which will help with the A* component. Besides testing, which might hamper my spirits if said update doesn’t help, but it is going in the right direction.

It also means that I won’t be far behind on working on the Astrum Futura game engine again.

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2 Comments.

  1. Backdated comments!

    I have started in on the AF game proper for a time – mainly to as you say, have something to show. It’s not really a huge priority but my main intent is to get mapping/navigation off the ground so I can a) verify the QGL classes work in a real application (unit tests which prove that anyway aside) and b) get some ground work done on database schema, DB classes, and other assorted details. It’s actually surprising the amount of work needed to get something started, and it’s also important since the majority of development outside us will likely only take place when a basic game sketch is available to critique, comment on and argue over ;) .

    I’m hoping Hades friend will get around to layout mockups around February or so, because until they are made, discussed and put into HTML the game layout will be very basic and only functional. At least we have MVC – I can’t imagine juggling wen design with programming without a separate View layer…

  2. To be honest, I’m also waiting for the mapping and navigation, and database scheme so that I can better work on the Installer. The mapping and navigation because I’ve finally finished a working implementation of the path finding. It would be cool if either you or me implemented it in the mapping sections.

    Most of what I’ll be working on is independent of your work. However, it will eventually go to where the development overlaps to implement new features, fix bugs, and testing.