The type of genre is racing, but I have meant for it go beyond that. I was always fascinated with the type of racing games that allow you customize the car you drive, buy parts, upgrade parts and sell parts. This is what this game is about in the playing. You build a vechicle, drive, win cash, and upgrade the car.
Please note, I will use ‘HEAT’ from now on instead of typing out the full name.
A little History
I just never got around to developing it, because I couldn’t complete my first browser game project. I had never created a browser game before, so I decided to start a project that would test and develop my mad skillz (whatever). I soon found how much I didn’t know about designing and developing something as complex and involved as a online game. The test project, named Mecha Asylum, went through three iterations before it was even playable.
Then I sort of just fell off the side of the universe for a year. I have gotten back into since last September (2005) working on Mecha Warz and trying to develop a browser game engine for when I work on HEAT and others.
It Wasn’t My Idea
I was working with another person at the time I was developing Mecha Asylum. He wanted a Racing game, so he came up with the name and has been on me ever since January 2004 to develop the concept. It is a good concept, however I came up with the idea to have it as futuristic to have more creativity.
Futuristic Style
I don’t know anything about cars, so I decided it would be easier to make crap up than to go through all of the research on the different parts of a vechicle. I think it would be more fun that way. I think I am also going to pay respect to IGPX, since it will be canceled by the time I’m finished developing the thing.
No Research
There isn’t going to be any researching involved, or at least in the first version. I want the game as simple as possible, so I can worry about the other more ‘advanced’ features later, like maybe Research and Development as a game feature. It is simple and quick to just build a car, buy parts, and race the car. Nothing to it and it won’t take a lot out a person’s day to play.
PVP and PVC
Person verses Person is a must, but Person verses the AI would also be fun to put in. I think trying to develop a 4 or 6 person race would be a challege but a good one. It would be more like an event that a person would create and then other people would enter into. If everyone agreed to the match it would go through and they would get the results.
Championships
This idea is much like the one for the multiple player matches, except it would randomize who the players race first and take it to the next level. There will a pause inbetween the match, so that the winner can upgrade. The player can’t take the car out for other races. The player could if they want, race another car, gain cash to upgrade their car in the championship. However, there will be teirs and the player can’t upgrade their car past the maximum for the teir. It would be unfair and since they can’t take their car out of the competion for the other teir, they won’t be able to upgrade.
I think it would be a lot more interesting if there was a further limit to the championships, where a range is given to spice it up a bit and keep it even more fair.
The main problem would be that there needs to be more than just 10 active players playing the game for championships to exist.
100+ Goal
If I can just develop a game that has 100 or more active players than I will be happy spending two years working up to this point. If I get more than that, then I’ll have more motivation for making Mecha Asylum or another game the best it can be.
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Tags: Heat Of The Race