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	<title>Comments on: Farmer Sim Design Document</title>
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	<description>Rumblings, rants, essays, stories by Jacob Santos about Web Site Development, Persistent Browser-Based Games, personal journal, and Programming.</description>
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		<title>By: Jacob Santos</title>
		<link>http://jacobsantos.com/2008/projects/farmer-sim-design-document/comment-page-1/#comment-33462</link>
		<dc:creator>Jacob Santos</dc:creator>
		<pubDate>Wed, 27 Aug 2008 00:59:10 +0000</pubDate>
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		<description>Well, I&#039;m already going to do seasons, but I want to keep it simple, so a lot of the macro-management is going to be stripped out. I only want to spend one month on the first version and have it playable. It is going to be modular, so any enhancements I make to the other games I create this year and next can be applied to this game.

Actually, it will be mostly a single player game. The only player interaction will be from the markets and from competition of most land, most money, and growth.

I really just want to keep it simple. Complete the basic features and see where I want to take it from there. The second version, which I will probably get to next year, will have many more features and expand upon the first version ones.

I want to add graphics at some point, so that players can visualize where they are putting crops, buildings, and where their land is in relation to the cities. However, I&#039;ll need to hire a graphics designer for this, so hopefully the game makes some money or I make enough money from my other projects in order to pay for it.

That would be cool, because while the text based version will be fun, I think the visual elements will make it a lot better.</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;m already going to do seasons, but I want to keep it simple, so a lot of the macro-management is going to be stripped out. I only want to spend one month on the first version and have it playable. It is going to be modular, so any enhancements I make to the other games I create this year and next can be applied to this game.</p>
<p>Actually, it will be mostly a single player game. The only player interaction will be from the markets and from competition of most land, most money, and growth.</p>
<p>I really just want to keep it simple. Complete the basic features and see where I want to take it from there. The second version, which I will probably get to next year, will have many more features and expand upon the first version ones.</p>
<p>I want to add graphics at some point, so that players can visualize where they are putting crops, buildings, and where their land is in relation to the cities. However, I&#8217;ll need to hire a graphics designer for this, so hopefully the game makes some money or I make enough money from my other projects in order to pay for it.</p>
<p>That would be cool, because while the text based version will be fun, I think the visual elements will make it a lot better.</p>
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		<title>By: PBBG</title>
		<link>http://jacobsantos.com/2008/projects/farmer-sim-design-document/comment-page-1/#comment-33457</link>
		<dc:creator>PBBG</dc:creator>
		<pubDate>Tue, 26 Aug 2008 14:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.santosj.name/?p=696#comment-33457</guid>
		<description>Interesting idea. One thing you may wish to consider it tossing in seasons too. For example, in winter you cant grow strawberries but if your virtual family is hungry you can butcher a pig from your stock (which in turn will mean more food for the remaining pigs making them healthier and getting them through the winter).

This reminds me of a reality show on the Discovery channel, one where people must live according to the technology available during the colonial days only. Using this avenue may make it easier to market the game to others so instead of inviting others to become &quot;farmers&quot; they would be invited to &quot;meet the colonial challenge&quot; for example.

One question, will there be player interaction in this PBBG or is this strictly a single player PBBG?</description>
		<content:encoded><![CDATA[<p>Interesting idea. One thing you may wish to consider it tossing in seasons too. For example, in winter you cant grow strawberries but if your virtual family is hungry you can butcher a pig from your stock (which in turn will mean more food for the remaining pigs making them healthier and getting them through the winter).</p>
<p>This reminds me of a reality show on the Discovery channel, one where people must live according to the technology available during the colonial days only. Using this avenue may make it easier to market the game to others so instead of inviting others to become &quot;farmers&quot; they would be invited to &quot;meet the colonial challenge&quot; for example.</p>
<p>One question, will there be player interaction in this PBBG or is this strictly a single player PBBG?</p>
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