Rumblings, rants, essays, stories by Jacob Santos about Web Site Development, Persistent Browser-Based Games, personal journal, and Programming.
Spirit Keeper
About
Spirit Keeper is a manga project based on the story of two teams and their adventures. The story develops as the two teams meet and battle. The main character also has weird dreams with no idea what they mean. Conflicts arise as new adventures take place and the past is recovered.
Forum
Support Forum with old information. Has been dead for over six months pending artists and script.
Staff
Manager
Deathscythe: kensei_1 [at] hotmail [dot] com
Writers
SantosJ: dragonwing [at] dragonu [dot] net
Sharinggan: i8_ritzbitz [at] hotmail [dot] com
ANBU_soul: a.clownhead221 [at] Gmail [dot] com (AIM: clownhead221)
Character Designers
Shikimaru_09: Shikamaru_09 [at] hotmail [dot] com
Philfoula: phil_foula45 [at] hotmail [dot] com
Editors
HAUNTER: HAUNTER_AGM [at] hotmail [dot] com
Deathscythe
World Designer
Aruka: roaj_16[at] msn [dot] com (email: lovely_aruka [at] yahoo [dot] com
Magic Language
Vowels are as follows: a, e, i, o, u, y
Constants: b, c, d, f, g, h, j, l, m, n, p, q, r, s, v, w, x, z
Rules:
All of the other letters are followed by one or two vowels.
Words consisting of no more than 7 letters and no less than 3 characters in length.
The same vowel can’t appear after a constant (example: Ruru).
Words can’t start with K or T (For Haunter)
All magic words start with the types and then more are added to form unique spells.
Each type gets three or four prefixes to create spells of various power:
Spirit Keeper
About
Spirit Keeper is a manga project based on the story of two teams and their adventures. The story develops as the two teams meet and battle. The main character also has weird dreams with no idea what they mean. Conflicts arise as new adventures take place and the past is recovered.
Forum
Staff
Manager
Deathscythe: kensei_1 [at] hotmail [dot] com
Writers
Character Designers
Editors
World Designer
Aruka: roaj_16[at] msn [dot] com (email: lovely_aruka [at] yahoo [dot] com
Magic Language
Vowels are as follows: a, e, i, o, u, y
Constants: b, c, d, f, g, h, j, l, m, n, p, q, r, s, v, w, x, z
Rules:
Each type gets three or four prefixes to create spells of various power:
Holy
Darkness
Fire
Water
Earth
Air
Time