Posts Tagged ‘dragon ball’

Dragonball Shadows: Design Document 2

Sunday, January 16th, 2005

I’m updating the Design Document since I won’t have enough time to do everything I had in the first document. The primary focus on this version of the game is just for PvP for players and allow them to gain experience and get new powers and skills. The goal is also to defeat other players in the dragonball universe. I’m going to list the features and areas that I want to have for the players.

Market

I want to allow players to buy supplies here. I also want to allow the players to equip weapons and armor. The focus won’t be weapons and armor but it would still be pretty cool to include them for those that want to have it.

Status

The Status page will list what powers the player has, what attacks have happened to the player. The Navigation will also hold status about health, money, and Ki levels. Also lists the alignment the player is on.

Money will be awarded to the sides that have more wins than the other. That means that if the evil side has more wins against the good side than they get the full $100000 for that day and the other side only gets $50000 for that day. Money will also be given in the training modes and for defeating the enemy.

Training Center

The training center will be the same as in the old Design Document.

Groups

Groups provide added protection to its members so this means that if one member is being attacked than the other members will jump in and help out. That is not to say that everyone in the group will be protected all of the time. It just means that if there is a battle, there is a chance that another team member would jump in. Other team members can also help out with an attack.

Attack

Attacking will be the same, as in the old Design Document.

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Oh Crap, wasted time again

Thursday, January 13th, 2005

The problem is that, I have wasted a lot of time doing other things and haven’t worked that much on the Dragonball game. It is coming together but is no where near being playable. That being said, I need to start working on Mecha Asylum. What I plan on doing is working as hard as I can and trying to complete the basic features of the Dragonball game and allowing people to attack each other. I will most likely come back to the Dragonball game in the summer when I will have a lot more time to work on the game and make it the level that bobman and I want.

The reason Mecha Asylum takes priority is that it will include premium features and I would very much like to make money off of my hard work. I mean, I won’t make much from the game but a few dollars here and there will help out and would be nice.

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DBZ Moves

Saturday, January 8th, 2005

Moves

Techs are techniques you can learn, they are different from attacks in most ways.
-Dragon ball Creation-: A free one time only tech, given to new guardians of a planet, they create dragon balls, and either give one of them to specific people, and/or spread them out so you have to use the radar to find them

Flying: Allows you to fly [1,000PL]

Sensing: let’s you sense PL’s and energy on a planet without a Scouter. Cannot sense PL on a different Planet [2,500PL]

Instant Transmission: instantly move to another place you can either see, sense PL at, or have been before, Travel from planet to planet is prohibited to one planet per day need sensing) [250,000PL]

Hologram: Creates an exact replica of you (1/2 your current PL), lasts one battle, or one training session [100,000PL]

Fusion Dance: you and a partner fuse, your PL gets added to the other persons PL, your name gets re arranged, the person with the fusion move gets control of the new character, lasts one battle then the characters un-fuse [5,000PL]

3-Way Fusion Dance: Same as above. All three that are fusing must have Fusion Dance, and two must have the 3-Way Fusion Dance [500,000]

4-Way Fusion Dance: Same as above. All 4 must have both the Fusion Dance, 3-Way AND the 4-Way Fusion Dance [5,000,000]

Kio-Ken: Your current PL is x2, can only be used one battle a day And can only be used in your basic form. And yes, your PL from Kio-ken gets multiplied when you change forms. (Androids excluded from this rule)[25,000PL]

Moon Blast: creates a full moon, (saiyans only) [100,000PL]

Bribe: you pay 500 Zennie to your opponent and somehow “win” automatically Must have more than 500Z to perform (cannot be used in deathmatch) (humans only) [1,000PL]

Absorb: Absorbs energy Permanently from a ki shot at your or from others by grabbing them, In training you may absorb one Life-form (5pl) (androids only) [5,000PL]

Regeneration: regenerate any lost limbs and health in combat, can only be used to heal once per battle, and you heal 1/2 of your base pl. [Can be used in and out of battle] (nameks only) [50,000PL]

Kakastune: You fire a ki balloon at your opponent, it engulfs them, leaving them open for a turn (Changelings only) [10,000PL]

Strike Fear: You become a monster and freeze your opponent in fear for 1 turn ( X race only) [10,000PL]

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DBZ Housing

Saturday, January 8th, 2005

Cardboard box—> Cave—> Shack—> Trailer House—> Studio apartment—> Apartment—> House

==============How to build a House===========

You start out with A cardboard box for a house, But you cannot start building a house untill you atleast have a cave

Some Basic Need to Know Info

(more…)

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DBZ Jobs

Saturday, January 8th, 2005

capsule corp. worker- items 1/2 off- must be a human

warrior- fight and earn 20,000 a day- can’t be human

army official- earn 10,000 a day- must be human

training facility worker- free training- must be sayan

merchant- can buy items for 1/2 off- all races

planet guardian- earn 50,000 a day, pick a planet if you choose this- must be a Namick.

Jobs where you dont get paid are not jobs, so you technically may have more then 2 jobs this way. Here you will find the different jobs you can do and how much you get paid. you will be paid every Sunday. More jobs will be added as the game goes along

- Low Pay Designer-
Basically you help me by giving me ideas about the layout of the game, you find pictures to go in places, you give me your opinions and ideas about the colors
Pay: 500Z

-Learning Inventor-
You invent Moves, Items, Jobs and even new parts of the game
Pay: 500Z

~Confused Guardian~
You protect the planet and watch over it. You even create dragon balls for your planet.
Pay: 500Z

Low Class Soldier
You work as a soldier for your planet, protecting it from evil invaders and such
Pay: 500Z, 1,000Z if you die protecting the planet

Public Trainer
You get to train other players (2 pupils)
(Need a PL of 50,000 to be a Master and u can have another job)
Pay: 0Z

Low Experience Advertiser
You sponsor our community by link exchanging with other sites
Pay: 1,000Z

Average Referee
You ref the tournament battles, and u can start them just ask first. (you can have this job as well as one other job)
Pay: 250Z per battle you referee

Small Store Seller
You sell items at the shop. (give people what they ask for ect..)
Pay:500Z

Destroyer

destroy a planet ,after you beat all soldiers working for that planet, in 5 days after the last soldier has fallen.

Starting Planet Creator
You create planets(2 per week MAX and may have another job.)
Pay:250z per planet

Low Class Henchmen
Same as warrior but it is different too. You work for the leader. The leader has to accept you and you your self cannot decline a challenge.
Pay: 500z, 1000z if you die fighting

Hitman/Assassin
You may have this job along with any others
You get hired to take out people Via battles
This does not count as a job
Pay: Depends on how much they hire you for

The Permotion requirements are listed and it goes in order of the jobs on the jobs page.

Super Manager (only us)

1500z, must update the site for a week straight (everyday at least once)

Medium Pay Designer

1000z, must have added at least 3 thing (certain errors counted)

Advanced Learning Inventor

1000z, must invent 2 successful items

Basic Guardian

1000z, must have 2 hired soldiers on your planet and your planet must survive at least one real threat.

Honored Soldier

1000z Must defeat at least 2 enemys (of opposite races) on the planet.

Personal Trainer

0z, u can have 3 pupils now, and u need to have made 2 warriors go over 5000 pl(while under your training).

Medium Experience Advertiser

2,000z must have gotten at least 1 one site to advertise us.

Skilled Referee

500z per battle, you must have referee’s at least 5 matches

Medium Store Seller

1000z-You must have made at least 10 sales (update 10 posts on the buying board)

Feared Destroyer

1000z, must have destroyed 2 planets.

Learning planet creator

500z per planet, Must have created atleast 3 planets.

Medium Low class Henchmen

1000z, must have 4 victories in any number of sagas.

Criminal

(note: if you have this job you may only have ONE other job, no exceptions)

You can steal from people in 3 days time

(note: you must have stolen from atleast 3 people to get this job)
Jobs Level 3, all the requirements here are required AFTER lev.2 permotion

Ultra Manger

3000z, Must update the site for 3 weeks straight. Everyday.

High Pay Designer

2000z, You must have added atleast 5 things (certain errors counted)

New Inventor

3000z, must have 5 successful inventions.

Experinced Gaurdian

2,000z, your planet must have survived 2 real threats.

Commander(soldier)

2000z, must defeat 5 enemys (of the opposite alignment).

Master Trainer

0z, you can 5 pupil. You must have gotten atleast 5 pupils over 10,000pl.

High Experince Advertiser

3000z, must have gotten atleast 3 sites to adversite us.

Master Referee

750, must have refereed 5 battles. But you can’t have any errors or else you have to start over.

Maga Store Clerk

1500z, must have updated 20 posts on the board.

Omega Class Destroyer

2000z, must have destroyed 5 days.

Advanced Planet Creator

1000z per planet, You can create one special training planet, and you have atleast one clan based on your one of your planets.

C Class Henchmen

2000z, must have 5 victorys.

Theif

Allows you tot steal from people in 2 days time

(Note: you must have stolen from 5 people to get this job)
Level 4 Jobs, you can have this job after the Level 3 Job Promotion.

Supreme Manager

4000z, Must Update the site for 4 weeks straight. Everyday. No Excuse.

Nicely Known Designer

2500z, You must have added at least 7 things(errors don’t count)

Major(Soilder)

2750z, Must defeat 8 enemies (of the opposite race)

Sensai (trainer)

0z, you can have 8 pupils. You must have 8 pupils over 50,000pl.

(You also get to create a school and a move) [I.e. Turtle hermit school—> kamehameha

Great Advertiser

3750z, Must have 4 sites advertise us.

One with the Rules (Referee, only us sorry)

1000z, Must have Referee’d 8 battles.

Extreme Store Clerk

2000z, Must have updated 25 posts.

Creative Planet Creator

1500z per planet. You can have 2 Training planets and 3 Planets for races.

B Class Henchman

2500z, you must have 8 victories

Master theif

You may steal from people in one days time

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Dragonball: Design Document

Wednesday, December 29th, 2004

I had wanted to complete a lot more in this first version but I’m not going to do that now. I’m just going to put together a simple attack and defend style game that allows you to battle the enemies from the Dragonball universe and have powers and items from the same universe.

This alone will take a couple of months to complete and I will also have to create tools to go with it so that it is easy to add more items and enemies. One thing that I wanted to add but won’t have the time to start or finish is: missions and the cool story line. Once I complete these first scripts and sections I’m going to fix the bugs, go into beta form for the players and fix more of the bugs and then finalize the version. The second version is what will include the missions and new storyline.

Engine Core

Since I have a limited time and don’t wish to spend the time writing all new code I’m going to use the Dragon Knight Game Engine as the core. I’m going rewrite all of the scripts and make them work with my Absidon Games site but the overall design will be based off the DK game engine. I am also going to add some more features and rework some of the design so that it doesn’t suck. I took a look at the scripts and I’m not pleased with the design of them. I also plan on adding a few more features that aren’t included in the game engine: PvP and perhaps Missions.

The game engine includes:

  1. Town Support
  2. Market
  3. Attacking
  4. Status and level
  5. Map Support
  6. Spell Support
  7. Traveling and Random Battles

Sections

* Status Page
* Store
* Space Port
* Training Center
* Attack
* Group
* Missions

Status Page

I want to show the stats of the character and list the attacks and attack points. Also list some news and news from the group the the player is part of.

Market

The market is going to work of the DK game engine and I’m only going to add support for new items and change the page displays. Also add support for new weapons and changes that are unforeseen.

Training Center

Something not in the Game Engine and you have to fight to gain new skills and experience. The Training room will increase skills and what not but there will be limitations and once the player enters they can’t do anything until the training is finished. There will also be a limit to how many times a player can train in a room.

Spirit Room: This is in the series and seems like the most logical addition to the list since it was used a lot in the series.

Gravity Room: Also in the series and I want to add this because it adds a new dimension to training and will test the different attributes of the characters.

Virtual Space Room: the next generation training room that will allow the player to fight against a number of enemies at the same time and battle each of them.

Space Port

The space port allows the player to travel to different planets with their own ship or use the game space travel ship for a price and extra time. The space port also alones the player to fill up on energy to get to the destination. Certain ships allow training to be done in the ship so that the player can do something while they wait.

Group

I want to allow players to join a group and allow group battles against a team of enemies. It will also allow the team to use the same ship to get around and put each others money together to buy some big things. I think it would be extremely interesting to have this in the game and then expand on it later on with missions that can only be done with a group.

Attack

Tournament

These battles I want to create to allow two players to test their skills against each other, no matter the alignment. It will take a little longer because each player has to wait for the other player to respond to the enemy attack before they can go on. It could take a while but that is the main point of the tournament, it takes a lot of involvement on the players part to coordinate the attacks and what not.

The winner also gets a lot of money from winning and some other things that I have yet to decide.

Player vs Player

This depends on alignment and if a good player attacks another good player then the player can risk turning evil from the feedback. I want to allow players to pick defense attacks for when another player attacks them. The player can gain experience and money from the player if they succeed in their attack.

Player vs Bad Guy

This is much like the training room except the player can die. A lot more experience points and money is taken from this battle mode than the others.

Missions

Missions are self contained, meaning that the player has a set of goals that accomplished inside of the mission page so there is no need to go outside of the mission page. Any goals set will be saved for when the player returns to the mission page. The only exception is for missions that take place on a certain planet, the player will either have to go to that planet and wait for further instructions or they have to travel to a city and talk to a NPC.

There are some missions that will be hard coded and will take time to create but others will be available without a storyline and give a certain amount of experience points for completing.

* Search for Dragonballs
* Defeat a number of enemies
* Job related

Hard coded Missions are ones that will take the most time to create and will follow a storyline with a number of sagas and new enemies to defeat. I still have to write up the story and sagas and create the enemies. Look for this in version two.

Jobs

Jobs determine what you extra tasks you can do within the game world. There will be missions for each job and allow the player to do special things. I will have to decide what the tasks and items recieved are, most likely will take it from player suggestions.

* Merchant
* Warrior
* Healer
* Planet Guardian
* Assassian
* Rogue

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Character

Friday, December 3rd, 2004

Character stats are always changing and will be added to and taken away depending on issues or features that they will effect.

Stats

  • Race – Opens up different techniques and abilities.
  • Alignment – Good / Evil. May play later for later features.
  • Team – Clan or group affiliation with a maximum of 8 players.
  • Ki – Amount of Ki for attacks and defense.
  • Speed – Time for attacking, greater speed allows the player to attack first.
  • Defense – How much damage an attack does when it connects.
  • Blocking – Chance to block an attack.
  • Planet – Planet currently on with different enemies.
  • EXP – How many points total for levels.
  • Level – What level the player is at, levels increase stats automatically and may allow more attacks.

(more…)

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