Tag Archives: mecha asylum alpha

Progress Report: 9/24/2005

Need Admin Pages

  1. Adding/deleting Resources
  2. Adding/deleting Mecha Suits
  3. Managing Game Values for different pages.
  4. Setting values for the market.

Prototype Pages

I have finished the bases prototype and will begin programming the completion to make sure everything works. I think that since the bases pages are stand alone that I can create those pages without having to go back and break things later in the game. If it took a great deal of time to create the design, then I think it should take three times as long for the rest of the stuff. Perhaps not, but some code is going to be extremely complicated and could take a week to complete, if that is the case then I will have to come back to it later. Well, it isn’t that complicated, but I have to test the values to make sure it isn’t too easy and also to make sure it isn’t too hard.

To Do

I do want to get started on the moon and colony prototype pages. If I remember correctly last time then it wasn’t all that long to create them in the last prototype. If I create the colony then I will need to create the group and alliance pages. Which wouldn’t be that bad except I never really thought out how the group and alliance parts would work. I should do some more designs to make sure I don’t screw it up that bad, but I do know what I want to do and how I could do it.

Possibly Related Posts:


Mecha Asylum Alpha 3 Progress Report 9/21/05

Major work has been finished on administration and SQLite tables. There is still a lot more work to be done on administration, but it is almost at the point where the rest can be logged and continued at a later date. I want to get started on the game and then add to the list of administration pages that need to be created afterwards.

Administration Pages

  1. Activate User
  2. Simple Administrator
  3. Ban IP in Ban User Administration

There will have to be administration pages for the groups and managing the logs. There will come a time to create other management pages for the various parts of the game, but since the game isn’t finished then there isn’t anything else for me to do. I could finish the pages, but they aren’t that important. Well, the second is fairly important, since I wanted it to be finished so that I can give the admin link and control who can view the admin pages.

The first is for viewing who has registered and not activated their account. It is also for testing the register page. It would allow for deleting rows that are invalid.

I finished:

  1. Ban User Administration (User)
  2. Delete User
  3. Manage News (Updates)

Game Pages

  1. Register
  2. Users Online
  3. Sign In

I still have to create these before I start on the game coding. Well, I could start on the game coding and come back to it at a later date. Much rather do it now instead of later. Most of the Sign In code is finshed, I just have to plug it in to the page and debug it. Should work nicely.

I started on the Users Online class and database table, but I never got back to completing it. The other administration details came first.

Most of the game will work with SQLite and MySQL, but most of the game will work with MySQL and SQLite used for administration and other non complicate database stuff. MySQL is extremely powerful in its builtin SQL commands and I don’t want to reinvent the wheel for SQLite. I have tried for somethings already in building the Administration tables. There are some really cool things you can do with MySQL, but then again there are some cool things you can’t do with MYSQL that SQLite does very well.

Simple Administration

It is usually a bad idea to use levels for administration, but the game isn’t going to be that advanced to use a more complex and detailed administration system. I will work out the different level issue at a later time when I decide it is time to work it out and decide which pages will need what levels.

Possibly Related Posts:


Prototype Notes 2

Since the last time I wrote about the prototype, I haven’t had much time to work on the project. The problem is that the project has become a little more difficult and I’m a little more pressed for time and don’t feel like working on it right now.

When I do start programming, it is going to be a little more than difficult to work a lot of the things out. I just hope it works out the way I want. I think the game is going to be a little more simple than I had planned but that is still going to be pretty good.

Market

I have to start working on the game at some point and get basic functionality up and working. I plan to work on the basic functionality and user stats after I finish the market. I will start with the market, since it is the easiest to do and test. After the market, I can work on the simplier parts and then work on the more difficult parts.

The problem in the market is the weapons and armor markets that I have to create new and unique weapons and armor. The weapons and armor will eventually become better and have more selections. I can only hope the second version will be better like this one will be.

The moon will be the simpliest to work with, so it will be the first. I have to decide whether the colony or planet bases will be easier to do first. I think the colony should be easier to do, since a lot of the difficult work is linking it to the attacking. The planet base should be last since it will deal with most of the player stats and power levels.

Groups

I can’t forget about groups and at some point, I am going to have to add them. I have to add them before I open the game and the functionality is going to be fairly basic. I can pretty much predict accurately that I’m going to extend the options for groups later on and then make it modular later.

Missions

I’m still not going to add missions to the RTS mode but I may add some mission functionality to groups for the leaders to manage. They could probably set it up, so that members gain ranks when they complete the requirements. Yeah, I’m going to do this just because it would add another element to group play not found anywhere else.

Possibly Related Posts:


Prototype Notes 1

I am almost finished with the bases prototype. I don’t think I will program the backbone just yet. There are some more details I have to work out. I need to evaluate how everything will work and how all of the pages will work together. I will post that after I am finished with the design of the pages. I also have to work out how the database will work out.

Right now, I like what I have but the design should be changed in the future. I will work on paying someone to do a better design, when I am ready to release the game. I want to get the RTS and group modes released before the summer and work on the RPG mode in the summer when I will have a lot more time to complete all of the elements in that mode.

I’m really going off what I had planned before on paper and I didn’t go as far as the bases. The next area I need to work on is the market. There are a lot of coding to the game and it isn’t as simple as connecting the dots. A lot of it could be that simple but there are some really complex issues that will need to worked out before I release the game. Attacking won’t be a simple matter either and I really want to work more into that than I did in the last version.

I believe the market will be the first part of the prototype that I actually program the backbone on since it will be the easiest to do. It is going to be possible to use the market but there won’t be anything else that will work in the game for a while. I haven’t developed a timeline for the rest of the prototype parts but the market should only take a few days to complete.

In the bases, I planned on completing a map of the players land that details the locations of different elements. The reason for this? To show where the cities, mines, and protection levels for the player. I think it would be cool to see visually what the player has instead of having them imagine it from stats (which I will still give). I could be somewhat difficult to display all of this information on a map. I will have to experiment on that until I get it right. I don’t think it will be too big of a job. It is possible to do but it will take a lot of time and research to complete.

Other parts, such as the Ranking and group will have to wait some more time. I have to complete some of the group functionality or I’m not going to work on it and have the game as it is.

Possibly Related Posts: